I will say, "my apologies" though, if I offended anyone by belittling ME2, that was not my intention.:) It's as simple as that, no need to get bootyhurt. Oh, don't take it up the ass Love, I just strongly feel that ME2 is far below UC2. Pretty much, which I find pretty damn condescending and childish. I'm sorry, but what part of my post suggested that you shouldn't do the same? You can laugh at my opinion all you want be my guest, I'm not easily offended.:) In the same logic, I can laugh at yours when you say U2 is *giggles* better than Mass Effect 2. What he meant is that you are laughing at someone else's opinion. Technologically speaking, UC2 seems much more advanced, being able to handle such giant moments as smoothly as it does, and it has no real technological issues, while we all know that that isn't the ME franchise's strongest point. I'm not a huge action fan, and I'm not saying that all games should be as intense an UC2 is, though I do think that ME2 can be a bit boring everything just runs so slowly at moments. Story, gameplay, characters, creativity, controls, graphics, animations, voice acting, moments that make you say "WOW", or "Oh ****!", or even that just keep you excited and wanting to see more. * Fixed an issue where uninstalling the game under Windows Vista or Windows 7 might uninstall Mass Effect 1.Ĭan I ask in what way is U2 better then ME2? * Fixed an issue where the Mass Effect 2 launcher was being associated with files that have no extension. * Czech language - Issues with Czech localization (subtitles) were amended, all text was corrected and improved. * Weapon icon for henchmen never changes from Collector Assault Rifle. * Added useful messaging during the ME1 save game import. * It is recommended that players reset their keyboard mapping to default values to ensure proper vehicle control. * Fixed an issue where movies do not play in DLC. * Fixed an issue where users were not prompted to restart when logging in to a different EA Online account. * Fixed an issue where remapping the 'use' command affects the decryption minigame. * Fixed an issue where remapping the right mouse button blocks camera control in the command HUD. * Fixed an issue where pressing F9 after the mission completion screen reset Shepard to Level 1. * Fixed an issue where weapon icons are re-organized after downloadable content is used. * Fixed an issue where all Codex entries were marked as 'viewed', even if the player chose not to view them. * Fixed an issue where it appears ammunition can be picked up, but can't. * In rare cases, some single core users may notice dialog lines in certain conversations may be delayed up to a few seconds. * Single core users may experience short periods of black screen that may last up a few seconds between level loads, cinematic transitions or movies. * Fixed video hitching and crashes related to single core machines. So don't panick, Jack can still be loyal to you! :D It is worth noting that losing the loyalty of one of your team members will not result in the loss of their respective special power, or your access to the power through the "Advanced Training" research project. Additionally, the squad member you do not support will no longer accept your overtures to romance, even if you are able to regain their loyalty later through paragon/renegade conversation options. It is possible to regain the lost loyalty of a squad member with another Paragon or Renegade test later. If Shepard does not have enough paragon or renegade points, the options will be greyed out, forcing a choice between the two. In order to placate both squad members, it is necessary to choose a Paragon () or Renegade () conversation option, which requires almost full paragon/renegade bars, and thus it is recommended to delay one character's mission until near the end of the game. You can choose to support one squad member during the dispute, but the other will automatically lose their loyalty. This will happen as soon as you return to the Normandy after finishing a loyalty mission, and you will be automatically brought in to settle the dispute. Jack () and Miranda () argue about Cerberus' () and the Illusive Man's () responsibility for the experimentation on Jack Legion () and Tali () argue because Legion has scanned Tali's Omni-tool () for information on the Flotilla () and wants to transmit it back to the Geth () fleet After completing their respective loyalty missions, two pairs of your squadmates will end up in an argument:
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